THE S.E.C. 7V7 TOURNAMENT
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RULES
Field Dimensions:
Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone.
Starting Each Game:
1. Coin Toss. The toss of coin will take place before the start time of game. Winning team will have the choice to begin possession of the ball on the +40 yard line with their choice of hash or chose to play defense first.
2. Each game last 25 minutes with running clock (NO overtime in Pool Play).
4. Official will declare when the clock is under 2 minutes
5. The clock never stops.
6. The referees will keep the official score and time on the field for each game.
7. Soft shell helmets are allowed, but not required.
Moving the Ball:
1. Offense always starts on +40 yard line with their choice of the hash. After any change of possession. Teams must lineup in legal football formation.
2. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines.
3. Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
4. The first person to control the football off of the QB-Tee is the QB. The QB is never eligible to run.
5. The offense may run the ball as many times as they want on any down during the game. The QB is allowed to make one exchange (ex. Pass, handoff or toss). No toss passes, reverses or hook and ladder.
6. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB. If he does that is considered a blitz.
7. Quarterback can NEVER run the ball.
8. The offense can choose to go for 1 point from the 5-yard line, or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.
Coaching your Team:
1. There will be one offensive coach allowed on the field at any time.
2. The coach must be position behind the offensive huddle.
3. Coaches are not allowed to challenge any official ruling.
4. Remaining team coaches can work from the sidelines.
5. NO defensive coaches allowed on the field.
6. Coaches will be given 1 sideline warning during play. Second warning will result in a 15 yard penalty or half the distance to the goal. Third warning will result in coaches ejection.
7. Any form of cheating qualifies for automatic team disqualification at the tournament.
Special Rules:
1. NO blocking.
2. Face guarding is allowed
3. Blocking will result in a loss of down, return to previous spot.
4. Ball carrier is legally down when touched below the neck with one hand. A defender may leave his feet to make a tag. Offensive player can leave his feet as well.
5. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
6. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.
8. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat of the down.
9. Offensive pass interference will result in a return to the previous spot plus a loss of down.
10. QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed. Only when the defense blitzes the 4.0 second clock is not in play meaning the QB can avoid the rush for as many seconds as needed but he is still not allowed to run pass the line of scrimmage.
11. The defense is allowed one (1) blitz per possesion. If a team blitz's more than one time during a possesion, they will be penalized 15 yards, un-sportsmanlike. If a second or more blitz is attempted by the defense and time expires on the clock the offense will take 15 yards (half the distance if inside 15 yard line) and have one (1) untimed down.
12. NO BLITZING FROM THE 40-Yard LINE.
13. An interception can be returned for a TD. However, the return team can not block.
14. Excessive celebration is not allowed and will not be tolerated. If a team clears the sideline to celebrate a touchdown and delay the game they will be penalized 15 yards on defense on the next opponents offensive drive/possession . If on a extra point they team will be penalized 15 yards on defense and the extra point will not count.
15. A game cannot end on a defensive penalty. If this occurs, the offense will have a untimed down if time has expired.
16. Any violence toward the quarterback (i.e. blow to the head, QB Knocked down, etc) will be assessed as roughing the passer and given a 15-yard penalty.
17. The offense (wide receivers, TE) has to line up outside of the tackle box, and one receiver has to be on the line on each side of the QB-Tee.
18. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and can NOT return to the game. If players are involved in pushing or shoving they will be ejected immediately from the game and cannot returned. If a team’s bench clears, resulting in a fight, both of the teams are ejected, resulting in a forfeit. The referee has the right to throw out any player, players, or team out of the game. The staff has the right in extreme cases to throw out players and teams out of the tournament. And they will have to leave the complex immediately. A referee can also give a 15 yard un-sportsman penalty.
PLAYOFF BRACKET FORMAT:
1. All teams will be seeded in the bracket based on and in the following order; win-loss records, head to head, point differential, & total pts scored
2. All teams will play minimum of 4 games during event.
Tie Breakers in the Play-Offs:
1. Any Playoff game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on either offense or defense.
2. Each team will have 3 downs from the 10 yard line & choice of hash. Upon scoring, teams will have the choise to go for 1 pt or 2pts.
3. Both teams will have the opportunity for an offensive possesion.
4. The tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense if their is another overtime.
5. This format will be repeated until there is a clear winner is declared. In the 2nd OT both teams must go for 2.
6. In the case of a 3rd overtime, both teams will have 1 play from the 10 yard line. The team with the furthest penetration will receive 1 pt and be declared the winner.
7. If both team score or both team gain the same amount of yardage, we will repeat the process until a winner is declared.
POINT VALUES:
1. Offensive touchdown = 6 points
2. Extra Points = 1pt from the 5-yard line, 2pts from the 10-yard line
3. Interception= 3 points; Pick Six= a total of 6 points (no extra point)
4.Penetration (in 3rd or more overtime only) = 1 point
PENALTIES:
Offensive Penalties
False start/Illegal motion Line of Scrimmage Loss of Down
Delay of Game Line of Scrimmage Loss of Down
Blocking Line of Scrimmage Loss of Down
Fumbles Dead Ball (offense retains possession at the spot)
Pass Interference Line of Scrimmage Loss of Down
Unnecessary Roughness 15 Yards – LOS Loss of Down
Illegal Play 5 Yards Loss of Down
Un-sportsman 15 Yards Loss of Down
Defense Penalties
Encroachment/ Neutral zone 5 yards Repeat Down
Holding Offense FD Spot Foul & 1st Down
Pass Interference Offense FD Spot Foul & 1st Down
Unnecessary Roughness 15 Yards Line of Scrimmage
Illegal Play 5 yards First Down
Un-sportsman 15 Yards First Down
AGE Requirements
High School Division
Seniors who have enrolled early are not allowed
15U Division
- This division is intended for High school freshman and 8th graders. No Sophomores or Juniors.
14U Division
- This division is primarily intended for 7th and 8th graders. NO HIGH SCHOOL PLAYERS. PERIOD. Players ages are according the present year.
12U Division
- This division is primarily intended for 5th and 6th graders.
10U Division
- This division is primarily intended for 3rd and 4th graders.
Player's birth certificates are required to participate